Backface shadow casting

Hello,

I was wondering is there an option I can set on a mesh to allow backfaces to cast shadows?

Thanks,

Zombie

In your mesh’s properties enable Cast Shadows As Two Sided or enable Two Sided in your material properties.

Thank you very much. It’d be cool if this property was available to on the original mesh’s properties where you can set the collision etc, that way all instances get this property.

Thanks again!

Just wanted to say that I agree, this should be possible to edit into every instance at once.