Babylon project (provisional name)

[FONT=“YouTube Noto”]This door is a static actor, until the player or some bots touch it. Then the actor becomes dynamic and rotates in the direction the character is pushing.

[FONT=“YouTube Noto”]Can be configured with several parameters, force, limits, locked, and can use any staticmesh.

[FONT=“YouTube Noto”]Left to do:
[FONT=“YouTube Noto”]- Sounds
[FONT=“YouTube Noto”]- Lock
[FONT=“YouTube Noto”]- Some animations for the character to push

[FONT=“YouTube Noto”]House still hasn’t textures in the interior.

You have implemented the door perfectly.
Very good work. I envy you.:slight_smile:

I am making a village to be used in my game these days.
I spend a lot of time creating various elements of the village.

It is not difficult, but it takes a lot of time.
So the part I’m currently working on is not pleasant.:frowning:
I wish it was over soon.

Yeah, doing assets is easy for me too, but is a tedious tasks… I prefer the coding :slight_smile:

For this old soldier, in ancient Babylon there wasn’t retirement (like in Spain in the near future).

door looks nice, but what happens if there’s an NPC on the other side?

:smiley: :rolleyes:

It’s like a ghost… I want to add a trace to detect NPCs and stop rotating.

Assault to an improvised castle.

OMG your game has become an entire country.

Thanks for sharing!

Not yet!

This is a test using the Sponza model:

My kind of architecture, with good looking normals and tiling. Moreover populated by good looking bots.

wtf I wanna live in there !

Here are some charging shouts used when the bots are going towards an enemy. It’s a test, the sounds are provisionally taken from the voices for damage, are short and needs more rage (the distortion was produced during the video capture),

City lights.

City_lights_01.jpg

Pretty amazing. Some great comment on your videos too, from Tommy: “Its amazing that these AI soldiers are smarter and react more realistically than Dynasty warriors games.”

Ah… I have destroyed the old AI… the new one is using acceleration and inertia instead the linear moveto. Looks better :slight_smile:
But it’s giving me some headache too.

Grabbers:

They are very annoying monsters. ^^;;;;;;
I think that this game requires wide area damage skills like ‘Meteor Drop’ or ‘Lightning Storm’ to defeat them.

Working on the new horses. I hope to show them in video the next week.

Naaa… where is the fun then? :slight_smile:

[Posting here a video from imgur is more dificult that doing a foot placement for a horse… here are the links:

Horse preview 1](Horse preview 1 - GIF on Imgur)

http://i.imgur.com/t5ZwnuA.gifv