[FONT=“YouTube Noto”]This door is a static actor, until the player or some bots touch it. Then the actor becomes dynamic and rotates in the direction the character is pushing.
[FONT=“YouTube Noto”]Can be configured with several parameters, force, limits, locked, and can use any staticmesh.
[FONT=“YouTube Noto”]Left to do:
[FONT=“YouTube Noto”]- Sounds
[FONT=“YouTube Noto”]- Lock
[FONT=“YouTube Noto”]- Some animations for the character to push
[FONT=“YouTube Noto”]House still hasn’t textures in the interior.
Here are some charging shouts used when the bots are going towards an enemy. It’s a test, the sounds are provisionally taken from the voices for damage, are short and needs more rage (the distortion was produced during the video capture),
Pretty amazing. Some great comment on your videos too, from Tommy: “Its amazing that these AI soldiers are smarter and react more realistically than Dynasty warriors games.”
Ah… I have destroyed the old AI… the new one is using acceleration and inertia instead the linear moveto. Looks better
But it’s giving me some headache too.
They are very annoying monsters. ^^;;;;;;
I think that this game requires wide area damage skills like ‘Meteor Drop’ or ‘Lightning Storm’ to defeat them.