Babylon project (provisional name)

The horses in action:

still there are a lot of things to improve, the horse model, animations, voices, etc.

That’s awesome, so you are using the horse as a vehicle right? I am trying to set up my own horse system currently an there is a big lack of tutorials on this subject. Game looks great btw.

Thanks, the new horse is using the npc’s class (the previous one was using the player class). In this way can move like the other human bots, with states for roaming, follow a path, running away, chasing, etc. The horse class adds some functions to replace the foot placement and avoid strafe movements.

A recopilation of things made in 2017:

Great Work!
Your game has so many attractive things.
You’ve done a lot for it for years.
It’s really great!

Thanks Keehoon.
, the winged ships extends from actor, and they are moving using “moveSmooth(velocity*Deltatime);”
The sound is using a soundwave from the engine.
Anyway this was a saturday work… I think I will rewrite all the code.

About the story, I can’t start yet, I need the places on the map, the NPC’s with their dialogues… I’m still working in the game mechanics, but I hope to come to that stage soon.
I want to work with UE4 a lot… but I need to finish this in UDK before, there are a lot of work done to start again.

There’s something in this picture that isn’t what it looks.

This is the house #07. It has 3 floors and a small shop to pay the expenses of the neighborhood community.
Night images are intentionally dark.

I’m adding new blendshapes for character customization. I’ve tried to make her look like Nefertiti, but I’m not very happy with the result.
There are no egyptians in the game, but those traits fit well into the game. Hat apart.

It’s a really cool feature. ^^
Nowadays, the game market in India and Middle East is getting bigger.
If you export your game there, it will be popular.

Will be good, but I have to finish before…

looking great as usual :slight_smile:

so how long until you do finish it?

I’m not sure yet, all my attempts to form a team have failed, only one person is helping me with the graphics but at a very slow ritm.

I’m thinking about publishing a free demo in a limited area of the map, a competition at a coliseum or something similar. And then continue working on the game.

https://scontent.fmad3-7.fna.fbcdn.net/v/t1.0-9/36783658_666187320396253_4465144427232362496_o.jpg?_nc_cat=0

This is an indoor navigation system using pathnodes and an algorithm similar to Dijkstra’s, but detecting walls and obstacles and limiting the number of nodes to 6 on each call.
I’ve never been able to use the UDK navigation system indoors, I can’t use it (or I don’t know how to use it) with doors, stairs, narrow corridors, etc., so I ended up making my own.

The residents of the house make use of this navigation system and also have different tasks to do depending on the type of character and the time of day. They can use objects (chairs, beds, etc.) and go to specific places and play animations.
In each task they can change their dialogs and their clothes (not shown in the video).

Still there are many bugs, bots get stuck frequently and sometimes transitions are not as smooth as they should be. It is quite difficult to mix movements with rotations and animations and that is why sometimes they have this robotic behavior, because they do one thing after another, without mixing properly. For the rest, this is WIP, the mesh of the clothes are not adjusted to the new bodies yet (must fit, and the bodies were modified after), some animations are temporary, like the sounds of footsteps and environment, the dialogues are also temporary and have no voices yet, horses say hello, etc…

Furniture models by .

WOW!!! The family system is implemented in your game!!!
The AI of occupants is very interesting and great. ^^

Thanks, I’m thinking off adding the mother-in-law.

how can i play that game

Daniel, it’s not finished yet.

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