Babylon project (provisional name)

Looks great. Those animation transitions are really smooth.

As for riding the horse, you should take a look at a recent GDC talk about Horizon Zero Dawn. One of the things the guy talks about is the horses, and how it finds its way through the forest while you’re shooting your bow behind you. That’s something I wish was implemented in Mount & Blade. In that game, if you look behind you to shoot a couple arrows, you’ll run into a tree and stop right there, then get impaled by a lance one second later.

Yeah, there are a lot of things that can be good. Time ago somebody talks to me to use pathfinding for the horse, but I didn’t like the idea because the player must play… but the horse (and the player itself) has a cruise key to continue moving forward without having to hold down the key. It’s good for long distances. You can drive the horse only with the mouse.
Will be easy to add the simple pathfinding used by the NPCs.

There are more ideas, like the companion sitting back and shooting enemies (working now in that), or the companion driving the horse and the player behind shooting the enemies.

Anyway as the map is big, I can’t use the engine pathfinding in all the map, I need to use the simple way to avoid obstacles, and then the bots get stuck frecuently and it’s frustrating.

A lot of things could be done if I had more time, but for now I have to share my time with this and with my work.

A screenshot taken on a break:

The DOF effect is very natural. The background looks very nice. ^^

Last February you told me that your game includes a stream level of 10x10 km. But the scene shown in the photo above looks larger.
Have you increased the size of your game map? ^^;;;;;

Thanks, the map size is the same, 10x10. But that image is taken from the 1st. person view with a FOV of 90.

In 3erd. view I use a FOV of 60, then the things seems more closer, like in this image:

Day/night cycle:

WOW man, your game looks awesome, I think your project is one of the most advanced UDK Projects out there! Congratulations.

Thanks, I only need to complete it :slight_smile:

Some clothes for the male model. Textures are provisional. I have plan to use diferent materials with different textures to have some variety.

what are your postprocessing options, can you make screenshot? Mind if I copy them : : P I want them for GOTA : P I want that blurr effect
really amazing city btw. v

In the postprocess I’m using two nodes for AO, the first without SSAO and with an radius of 15, and the second with SSAO and a radius of 2.3. The first produce more shadow dispersion, and the second defines better the shapes. The range for both are 1500 units. More range produce halos and others artifacts.

But the most important are the lights, I’m using this:

  • One dominant directional light (the Sun), whit shadows.
  • One directional light without shadows, always opposite to the Sun, with a low intensity. This gives some volume to the not illuminated elements.
  • The ambient light, with the two light sources active, the upper and the lower.

Playing with the values, you can achieve some fake GI, or something similar.

I also have a automatic exposition system, that works modifiyng the SceneHighLights and SceneMidTones in the PostProccess, using the angle of the camera with the sun. But this system is not very important in the final result.

You’ll get rich when you release this to steam you know that?

what a negative! :stuck_out_tongue:

in my eyes CobaltUDK is already rich in all the important things.money don’t mean ---- in my view.dedication,determination,knowledge and loyalty.i don’t know anyone richer.

, I know how important is the marketing, and honestly I don’t even know how to do it. In fact is still little known, after several years posting videos and images. Even the spanish blogs don’t know about the game.

, I wouldn’t mind being a little rich in money too :slight_smile: But nothing, I would be satisfied with this going ahead and being able to dedicate myself exclusively to this. For me to be rich would be that. But it’s hard, you all know.

@CobaltUDK

Hello dude. Yeah, I also dream of one day being able to earn my living and spend on my family just by making games, however, as we know, reality is not that easy :frowning:

I work with marketing from over 10 years, even though I never have made marketing for games, however I have got plenty of experience on developing advertising strategies of products (furniture, blacksmith services, timber companies, stores similar to wallmart, petshops, dentists, school, construction companies, and from many other fields) for my clients on facebook, twitter, I also develop websites and e-commerce for companies here in Brazil.

However, even before completing my game, I already have prepared a kind of marketing strategy for my game through 10 steps, and maybe it can be help for others aswell:

**1- **First of all I want to finish a polished demo for my game, like the first mission, however I want to polish it as much as I can, to let this be a kind of demonstration of the final product quality.

2- After this I will upload to steam and make this demo free for anyone download.

3- The problem is that no one will download it (even for free) if they don’t know my game, so now I need to bring it to people.

**4- **I will create a very cool and polished website with cool visuals, and with a ****ing awesome trailer :), also with a development blog section

5- I will create a Facebook Page, Twitter, Google Plus, Instagram, Youtube Channel, IndieDB, ModDb, and more all with custom art like cover art, profile art, youtube cover, and so on

6- I will post about my game on many gaming web forums, the much as I can, on both Game Development Forums, and General Gaming Forums aswell (off course for general gaming forum I will not post things like technical speech, unreal script, or other, I just will want to let people know my game and download it for free.

7- I will contact all my friends (also make new friends :smiley: ) over the internet, and ask them to download my demo for free

8- I will try to contact many youtubers that do game reviews to ask them to download my game demo for free and review

9- I will contact many game journalists and gaming sites over twitter and ask them to review my demo aswell (even though game journalists and websites they review only completed game)

10- Last, but not least, I will try to post about my game, which is about the war in Palestine, on many forums of the arab and islamic gaming comunity, even though my game will not be directed only to them, however it helps aswell to make more audience

Is very important to get people to know about your project from since the beginning, so whenever you release it, you will have a good audience.

Last word: NEVER GIVE UP.

About your game Babylon Project, be sure man it has potential, it is a GREAT GAME!!! Good Luck!!!

Thanks udkultimate, basically I’m doing these things. Anyway the game is not finished yet, and the name is not definitive. I think I must reserve something for the last phase, and some money too.

Youtubers are the most important, I think. Some of them made videos about the game and it was very effective. The game was in the first positions in the Indiedb ranking some weeks. So I think this is the best way, when the game will be next to be finished (or a demo).

Those bugs…

Oh wow I just noticed this - my little company is slowly working on a couple games based on Sumerian mythology using UE4, one of which will recreate several ancient cities (as best as possible with known archeology) Its very cool to see someone else making things in this space!

Good, I know a game called “Knight of light”, and… probably Ubisoft will make some Assassins Creed in the mesopotamian culture.