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In my case usually works switching to windowed to full screen, but in a cooked game it didn't work. I have to try again.
- 6 posts
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Most of them are using the stairs as collision. With the ramp there are no problem, using hitnormal. So i'm thinking about using a tag in the stair meshes...
- 7 posts
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"or sometimes you won't be able to go down stairs"
I do two traces, ----| , if your system is the same, you can do the vertical...
- 7 posts
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Instead using an actorcomponent, try using an actor with SetBase (Actor NewBase, optional Object.Vector NewFloor, optional SkeletalMeshComponent Skel...
- 2 posts
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