Aw man. I’ve been losing a lot of your posts. The tavern is great. I’d love to start a bar fight now on it!
Hey, the bar fight was a surprise!
I knew it
More work on the tavern:
Haha his smile XD
Awesome, OMG boobs physics it;s such a win… lol
His smile tells everything.
It’s a bad idea… to bother the soldiers.
Fantastic Mate.
Your NPC’s seem to have a life! Excellent work.
Also, I think you should listen to your fans on IndieDB and release a demo for people test the game, this way you will increase engagement of players.
Trust me bro, release a demo is the best thing you can do for your game.
I released a demo for my game, and in 3 months it is reaching 750 downloads, each day people download my game’s demo:
https://www.indiedb.com/games/fursan…sque/downloads
This first demo I called it Headshots Demo, as it only teaches the player the combat mechanics and how the headshots mechanics work.
I am also finishing another Demo, with a lot of improvements (more balanced difficulty, new mechanics, first person view) which I will call “Infiltration Demo”. This will have a example mission of the Campaign Game Mode (because the first demo was only about killing the enemies) which will tell the players how the mission objectives system works on my game (Campaign mode).
These two demos will be enough until I release the full game in January 2021.
I think you should make kinda tutorial demo, with some on screen instructions for the player learn how your game’s mechanics work. This way you will get people hyped and excited about the full game.
Good luck!
Thanks
Nidal, my goal is to finish a demo, but I still don’t have clear what to do, if include the first missions and then have the players wait until the final game, or make some mini game inside the map, a fight in a coliseum or something like that. For the moment I’m finishing things and fixing bugs.
Enterprise (I thought to make some video joke with the masks, but the situation is serious and not timely, I think).
Coliseum ! it’s simple and good. ??? Campaign you need a solid core which I have no idea if you do…
This are just ideas to help, do whatever you want… I’m sure that you have something hidden and innovative that you will do, do you ?
Wonderful scenery.
Characters in dark enviroments with no lightenviroment component looks good.
But a good graphic card is required.
wohoo finally updates on your game !
@CobaltUDK did you place all of the buildings manually? Or did you run some kind of script (like in a brush) that placed all of the buildings?
I’m terribly bad at making buildings and maps… I should improve them, but I can’t do enough
The ones in the image village_01 are independent meshes and put by hand one by one. They have interior with furniture. They are to test performance.
In the big city most of them are randomly placed with the foliage tool. When I have all the building models I will have to move and rotate them one by one. It will be tedious.