Avoid lights flickering on reflections


Hi, can someone help me with the flickering issues on the glass.

Thank you very much in advance!

If you’re referring to the aliasing on the glass, that should be solved by increasing your spacial and temporal samples via the MRQ.

First of all, thank you for your answer

I am refering to the light on the first second that appears and dissapears. Also the interior light intensity seems to increase and decrease

You need to adjust some settings in unreal engine. But which ones?

That’s the question

There are a lot of settings in unreal engine. Thousands, hundreds of thousand? More?

Of course we know that. That’s why I am asking someone’s help.

I cant help. No idea which checkboxes to click.

So, here are a few probable offenders:

  1. Your brightness value isn’t locked, so your lights ‘flickering’ is really just a tonemapping problem. Make sure your brightness is set and locked to a specified value.
  2. If using MRQ (if not, you should), systems in unreal engine often depend on temporal history to accumulate to work correctly, so make sure to enable some amount of temporal accumulation in the cue before it starts (there is a specialized feature to do so, but I don’t remember what it is called).
  3. Make sure to crank all the values in your PPV for lumen (especially the max trace distance and lumen scene view distance) to make sure you always have indirect lighting coverage).

From the look of your aliasing, it appears you are doing this live in-engine. I would heavily advise use of the movie render queue to allow for maximal quality, as it lets you increase the spacial and temporal samples and clean up a good deal of that noise.