Automation Tool failed to run successfully

I did! As soon as I bought a new computer! :smiley:

I tried to export my new project to Gear VR with the same source version of Unreal Engine that I had built with my friend’s computer and you never guess what happened! AUTOMATION TOOL ERROR! And this kind of error this time: “Missing UE4Game binary. You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline: UE4Game ”.

I actually forgot that it had to be a C++ project for it to work on Gear VR and that’s probably the reason why the build failed. But when I tried to create a C++ project I found out that it doesn’t work and it now says that “No compiler was found. In order to use a C++ template, you must first install Visual Studio 2015.” I installed Visual Studio 2015 and launched it but it still says the same thing: “No compiler was found. In order to use a C++ template, you must first install Visual Studio 2015. ” Same problem with my friend’s computer. I opened the UE4 Source version in Visual Studio and then opened the editor and tried to create a C++ project but it doesn’t work that way either. Still no compiler was found. Do I have to do something in Visual Studio in order to create that C++ project?

Thanks!

Could you please upload your full error output to ensure I’m providing you with the correct information?

Please also review over [this forum post][1] and see whether or not the information provided helps resolve the issue.

Thanks!

Editor does not find VS2013 Installation - C++ - Epic Developer Community Forums

Sorry, I always forget the full log post! :smiley: Here it is: [link text][1]

It seems that the Visual Studio is installed in the wrong location and that’s why the editor can’t find it. They say in the forum post that you have to create some kind of “symlink” from the default path to where the installation is currently. I tried to do that in the command prompt but I only got syntax errors. Moving the folder to the correct location didn’t help either.

I tried a little experiment and I found out that the original project that I used when I succeeded in creating a successful build on my friend’s computer is successful on this computer too. It manages to build the project successfully and the file for Visual Studio is ready in the folder. So I can’t create a new project but I can create copies of that original successful project and modify them. And they seem to work on Gear VR as long as I don’t change the name of the projects or that’s at least how it seems to be. I experimented with one of the projects a few times and when I changed the name of the project it didn’t open it in Gear VR but instead it just went straight to the main menu of the headset and nothing else happened. But as long as I don’t change the names, they work.

Would it be easier to just create copies out of the original successful project and build my projects on them because at least I know they will work. Are there any problems in that strategy aside from that project name issue? If there isn’t any problems in that strategy, am I just wasting time trying to create a new C++ project? What do you think?

94402-full+log.txt (391 KB)

I can’t really tell you what to do, it’s what you want to do. However, I personally always start with the quickest, easiest thing to do first. If that fails, then I completely redo what needs to be done (reinstalling VS in the correct location).

If VS is installed in the wrong area of your computer, I would simply uninstall and reinstall VS. But you can always do use the symlink from the default path to the installation where it currently is, as that’s much faster.

You can try to copy your project first and see if it’ll build that way, especially since it’ll be easier to do than uninstalling and reinstalling VS.

Alright, well, everything at least seems to work with the copy of the project. So I will return to this issue if I encounter any other problems and then I will try to reinstall Visual Studio.

Thanks!

You’re welcome!