Automation of Replacing Materials on Static Mesh Slots

I regularly import new models through FBX importing which have specific material slot names such as concrete, glass, wood etc. I also have a spreadsheet that maps these external names to UE4 materials that I’ve created. At the moment I step through the replace references tool to get static meshes to use my materials. Is there a way to reference a table (even a UE4 data table) to automatically replace those materials?

This an old question, but still relevant.

Does anyone know if there is a way to see all assets in a reference table, and being able to change stuff from there (like an Excel sheet)?