Is there any way to automate ‘Actor > Convert “Actor” to Static Mesh’ using blueprints or C++/python scripts?
Basically, I want to output the StaticMesh/Obj file at each frame of MetaHuman Animation along with rendering frames. What would be the best way to achieve this? Ideally, the output StaticMesh/Obj file should contain the entire metahuman, including cloths, the Hairs, etc.