Sorry if this is something basic, I’m quite new to unreal. I have a project with a cube grid mesh and wanted to bake lighting, yet when I do I get an “Overlapping lightmaps” error for the CubeGrid mesh.
I auto-generated the lightmap UVs, set the “Light Map Coordinate Index” to 1, and set the “Light Map Resolution” high enough that it’s green.

here is what UV channel 1 looks like
These are all the steps I saw online, so there’s got to be something I’m missing. All help is greatly appreciated!