A simple road cone with 1/64 uv margin:
Here’s the lightmap it generated:
I’m impressed it’s stitched the outer ring of the base together, am also wondering if that is what’s caused the other islands to shift to the left.
Resulting lightmap:
I understand I’ll probably need to make a custom lightmap to make sure the cone’s vertical-part’s island edges sit on the pixel grid (or even unwrap it differently). I’d like to see what the auto-generated lightmap will give me so I can see what I can get away with first. Am guessing this result isn’t the desired one.
Here’s the FBX: [Cone279_low][4]
Thank you.