Thanks for replying. Copying the files within SampleProject over to the new project (which is a basic template c++ for android development with no starter content) directory, and I get the pop up to replace 3 files, which I click yes on.
I have a suspicion that I’m meant to use the source version of the Unreal Engine 4 to do this, is that correct? Currently I’m using the normal version.
It works with the normal launcher version of UE 4.22, don’t need to use the source version.
Can you please send me a screenshot of the “pop up to replace 3 files” ?
Then, I move the sample project files from the ARPlugin_PERSONAL_v1_14 into the directory of the new project. Imgur: The magic of the Internet (Partially Norwegian, but it basically says “there are 3 files in the ARTest4 directory with the same name, do you want to replace them” to which I that I want to replace the 3 files in the ARTest4 directory with the files from SampleProject.
As per the “Getting started” guide, I then refresh Visual Studio 2015 and get this prompt Imgur: The magic of the Internet to which I say “reload”
When it’s launched, there are NO files in ANY of the folders Imgur: The magic of the Internet and I’m in an empty map with nothing in the World Outline
When I try to the game on my Honor 8 running Android 7 (It does not support ARcore) I get the following errors Imgur: The magic of the Internet and ultimately when it launches, its just a black screen.
I hope me being detailed helps track down any possible mistakes I’ve made, and hopefully it wasn’t overly detailed. Either way, thank you for the help in fixing this!
hi , i am trying to get it workin on my tablet but the screen doesnt fit. It seems i miss some buttons and space when i compare it to my phone. Should i change some resolution somewhere, or some settings in the ue4 projectsettings?
hi ,
where should i change some settings to run the app on a tablet. It seems the screen is not full (its too large, like its zoomed in), and i miss some buttons while running it on tablets. Should i do this somewhere in the projectsettings or someplace else?
gee, i cannot any animations anymore in the project. It works on the laptop perfectly, but once launched at the phone, only static meshes seems to work. Very weird, i use the same laptop, same phone, but 4.22 version (i used 4.19 before). Is there anything changed in your plugin?
gee, i cannot any animations anymore in the project. It works on the laptop perfectly, but once launched at the phone, only static meshes seems to work. Very weird, i use the same laptop, same phone, but 4.22 version (i used 4.19 before). Is there anything changed in your plugin?
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For the Unreal project I need an NFT Marker created by me. I need 3 files right? .fset .fset3 .iset
Then I put then in the content folder in the ARtoolkit and then inside the DataNFT. Then I open MarkersNFT enum and add the name of the files but it doesnt work for me. I also changed the enum in the blueprint level.
Hi
I’m trying to package my project But this error persist
UATHelper: Packaging (Android (ASTC)): In file included from C:/Users/Ivan Lima/Documents/Unreal Projects/CDP/CenarioDosPassaros/Plugins/ARToolkitPlugin/Intermediate/Build/Android/UE4/Shipping/ARToolkitPlugin/Module.ARToolkitPlugin.cpp:3:
UATHelper: Packaging (Android (ASTC)): C:/Users/Ivan Lima/Documents/Unreal Projects/CDP/CenarioDosPassaros/Plugins/ARToolkitPlugin/Source/ARToolkitPlugin/Private/ARToolkitDevice.cpp(403,4): warning: Please use ENQUEUE_RENDER_COMMAND instead Please update your code to the new API before upgrading to the next release, otherwise your project will no longer
compile. -W#pragma-messages]
UATHelper: Packaging (Android (ASTC)): ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER(
UATHelper: Packaging (Android (ASTC)): ^
UATHelper: Packaging (Android (ASTC)): C:/Program Files/Epic Games/UE_4.23/Engine/Source/Runtime/RenderCore/Public\RenderingThread.h(395,2): note: expanded from macro ‘ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER’
UATHelper: Packaging (Android (ASTC)): ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER_DECLARE(TypeName,ParamType1,ParamName1,ParamValue1,ParamType2,ParamName2,ParamValue2,Code)
UATHelper: Packaging (Android (ASTC)): ^
UATHelper: Packaging (Android (ASTC)): C:/Program Files/Epic Games/UE_4.23/Engine/Source/Runtime/RenderCore/Public\RenderingThread.h(376,2): note: expanded from macro ‘ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER_DECLARE’
UATHelper: Packaging (Android (ASTC)): DEPRECATED_MACRO(4.22, “Please use ENQUEUE_RENDER_COMMAND instead”)
UATHelper: Packaging (Android (ASTC)): ^
UATHelper: Packaging (Android (ASTC)): C:/Program Files\Epic Games\UE_4.23\Engine\Source\Runtime\Core\Public\GenericPlatform\GenericPlatformCompilerPreSetup.h(88,45): note: expanded from macro ‘DEPRECATED_MACRO’
UATHelper: Packaging (Android (ASTC)): #define DEPRECATED_MACRO(Version, Message) EMIT_CUSTOM_WARNING(Message " Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.“)
UATHelper: Packaging (Android (ASTC)): ^
UATHelper: Packaging (Android (ASTC)): C:/Program Files\Epic Games\UE_4.23\Engine\Source\Runtime\Core\Public\GenericPlatform\GenericPlatformCompilerPreSetup.h(84,3): note: expanded from macro ‘EMIT_CUSTOM_WARNING’
UATHelper: Packaging (Android (ASTC)): EMIT_CUSTOM_WARNING_AT_LINE(LINE, Warning)
UATHelper: Packaging (Android (ASTC)): ^
UATHelper: Packaging (Android (ASTC)): C:/Program Files\Epic Games\UE_4.23\Engine\Source\Runtime\Core\Public\Clang\ClangPlatformCompilerPreSetup.h(127,3): note: expanded from macro ‘EMIT_CUSTOM_WARNING_AT_LINE’
UATHelper: Packaging (Android (ASTC)): _Pragma(PREPROCESSOR_TO_STRING(message(Warning)))
UATHelper: Packaging (Android (ASTC)): ^
UATHelper: Packaging (Android (ASTC)): <scratch space>(144,2): note: expanded from here
UATHelper: Packaging (Android (ASTC)): message(“Please use ENQUEUE_RENDER_COMMAND instead” " Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.”)
UATHelper: Packaging (Android (ASTC)): ^
UATHelper: Packaging (Android (ASTC)): In file included from C:/Users/Ivan Lima/Documents/Unreal Projects/CDP/CenarioDosPassaros/Plugins/ARToolkitPlugin/Intermediate/Build/Android/UE4/Shipping/ARToolkitPlugin/Module.ARToolkitPlugin.cpp:3:
UATHelper: Packaging (Android (ASTC)): C:/Users/Ivan Lima/Documents/Unreal Projects/CDP/CenarioDosPassaros/Plugins/ARToolkitPlugin/Source/ARToolkitPlugin/Private/ARToolkitDevice.cpp(403,4): warning: Please use ENQUEUE_RENDER_COMMAND instead Please update your code to the new API before upgrading to the next release, otherwise your project will no longer
compile. -W#pragma-messages]
UATHelper: Packaging (Android (ASTC)): C:/Program Files/Epic Games/UE_4.23/Engine/Source/Runtime/RenderCore/Public\RenderingThread.h(397,2): note: expanded from macro ‘ENQUEUE_UNIQUE_RENDER_COMMAND_TWOPARAMETER’
UATHelper: Packaging (Android (ASTC)): DEPRECATED_MACRO(4.22, “Please use ENQUEUE_RENDER_COMMAND instead”)
UATHelper: Packaging (Android (ASTC)): ^
UATHelper: Packaging (Android (ASTC)): C:/Program Files\Epic Games\UE_4.23\Engine\Source\Runtime\Core\Public\GenericPlatform\GenericPlatformCompilerPreSetup.h(88,45): note: expanded from macro ‘DEPRECATED_MACRO’
UATHelper: Packaging (Android (ASTC)): #define DEPRECATED_MACRO(Version, Message) EMIT_CUSTOM_WARNING(Message " Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.“)
UATHelper: Packaging (Android (ASTC)): ^
UATHelper: Packaging (Android (ASTC)): C:/Program Files\Epic Games\UE_4.23\Engine\Source\Runtime\Core\Public\GenericPlatform\GenericPlatformCompilerPreSetup.h(84,3): note: expanded from macro ‘EMIT_CUSTOM_WARNING’
UATHelper: Packaging (Android (ASTC)): EMIT_CUSTOM_WARNING_AT_LINE(LINE, Warning)
UATHelper: Packaging (Android (ASTC)): ^
UATHelper: Packaging (Android (ASTC)): C:/Program Files\Epic Games\UE_4.23\Engine\Source\Runtime\Core\Public\Clang\ClangPlatformCompilerPreSetup.h(127,3): note: expanded from macro ‘EMIT_CUSTOM_WARNING_AT_LINE’
UATHelper: Packaging (Android (ASTC)): _Pragma(PREPROCESSOR_TO_STRING(message(Warning)))
UATHelper: Packaging (Android (ASTC)): ^
UATHelper: Packaging (Android (ASTC)): <scratch space>(145,2): note: expanded from here
UATHelper: Packaging (Android (ASTC)): message(“Please use ENQUEUE_RENDER_COMMAND instead” " Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.”)
UATHelper: Packaging (Android (ASTC)): ^
UATHelper: Packaging (Android (ASTC)): 2 warnings generated.
PackagingResults: Warning: Please use ENQUEUE_RENDER_COMMAND instead Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. -W#pragma-messages]
PackagingResults: Warning: Please use ENQUEUE_RENDER_COMMAND instead Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. -W#pragma-messages]
UATHelper: Packaging (Android (ASTC)): [9/10] CenarioDosPassaros-Android-Shipping-arm64-es2.so
UATHelper: Packaging (Android (ASTC)): C:/Users/Ivan Lima/Documents/Unreal Projects/CDP/CenarioDosPassaros/Plugins/ARToolkitPlugin/Source/ThirdParty/ARToolkit/lib/Android/armeabi-v7a/libar.a: error adding symbols: File in wrong format
UATHelper: Packaging (Android (ASTC)): clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
PackagingResults: Error: linker command failed with exit code 1 (use -v to see invocation)
UATHelper: Packaging (Android (ASTC)): Took 68,2462284s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Android (ASTC)): UnrealBuildTool failed. See log for more details. (C:\Users\Ivan Lima\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.23\UBT-CenarioDosPassaros-Android-Shipping.txt)
UATHelper: Packaging (Android (ASTC)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Android (ASTC)): BUILD FAILED
PackagingResults: Error: Unknown Error