I’ve uploaded a very early binary version of the upcoming AR plugin with a sample project.
Currently it works only in the UE editor (on Windows), and all of it’s features can be used with blueprints. No C++ coding required!
I’ve tried to keep everything as simple as possible.
Opinions / suggestion are welcomed!
How to test ?
Download the file on the link below and unzip it’s contents to your UE4 project directory.
Print the markers located in ARSample\Plugins\ARToolkitPlugin\Binaries\Win64\Data\pdf
- There are 4 markers here: Kanji , Hiro, Sample 1, Sample 2. (Print at least Hiro, to get started!)
- Make sure to print them in their original size, and there should be a white border around the marker.
Run Epic Games launcher, and install Unreal Engine 4.9.2
In Epic Games launcher open ARSample project
Connect your webcam, and press the play button inside the editor!
Video stream should appear, move the markers (Hiro / Kanji) in front of the camera
Default unreal 3D chairs should appear on the screen.
More info about marker tracking can be found on the following link:
There are two main blueprints in the example:
- Default webcam init (640x480 default resolution)
- Initializes the video stream and creates a dynamic texture based on the baseFeed material
- Loading markers (Marker list can be edited in the Markers enumeration - Content browser: Contents/ARToolkit/Blueprints/Markers
- Cleaning up at the end.
- Transformation of the “chairs” based on marker positions / rotations.
- Simple static meshes - Feel free to change them!