After working on this for quite some time, I wanted to show my first results.
I am developing a C++ code plugin that adds AR capabilities to Unreal Engine 4.
The videos below are featuring simple marker tracking examples based on the open source ARToolkit library. The DEMO can detect and track 2 markers at the same time.
Currently it is just a “proof of concept” running on Windows and Android, but I hope to release it as a plugin soon!
I’ve uploaded a very early binary version of the upcoming AR plugin with a sample project.
Currently it works only in the UE editor (on Windows), and all of it’s features can be used with blueprints. No C++ coding required!
I’ve tried to keep everything as simple as possible.
I have just recognized your new post. Thank you for posting the actual state of your work.
I tried it immediately. As I do not have a printer at home I used a mobile device to display the Hiro marker. Although the mobile device display produced an overexposed image for the camera, your example project was still able to recognize the marker if it was close enough to the camera (and not the whole display of my phone was white on camera’s image).
Tomorrow I will have a look at it with a paper marker.
It is very promising, keep up the good work.