Hi, is it possible to hook up the camera used in the ARKit example as the input for your plugin, is it possible? I tried doing it and this is the error I am getting
Hi what do I do if I want to make sure the model is an appropriate size I want? AKA, how do I do unit conversion between UNREAL and the real world? Thanks!
Hey, and. How do I make do unit conversion between UNREAL and the real world? For example, if I want to map a one-inch cube to the real world, how big of a marker should I print and what is the size of the cube in UNREAL?
Hey, and. How do I make do unit conversion between UNREAL and the real world? For example, if I want to map a one-inch cube to the real world, how big of a marker should I print and what is the size of the cube in UNREAL?
Hi , im trying the demo version with the UE 4.18 and im getting the white screen when i open the app. I have sent it to google play and downloaded on my tablet.
Is this happening because it is the demo version?
PS.: i dont even know if it is ok to do that, my bad.
Hi , the template works really good. I like it a lot. I have a question about the using of more Blueprints and more markers. Can you provide us a screenshot of the way you make this in the level_BP?
in the default you have a AR_actor_touch with the bike, and this pops up after the markers Hiro and Pinball. I only use NFT markers. I have 6 other NFT markers, and want them to show 6 different Blueprints (BP_A; BP_B; BP_C,… etc) . But whatever i try, i goes wrong. its harder then i think probably. Now i copy your AR_actor_touch, and drag it into the level, and change the name in BP_B,… BP_C (etc)
My plan was to to this in a branche so that if marker a is seen, then Blueprint a shows. And the if not, it dissapears. Then if marker b is detected, then BP B shows. But i am kind of stuck to get this working in the Level_BP. So i hope someone can provide me screenshot of the way:rolleyes:
Hello. I got the plug-in yesterday and so far I have not been able to get it to work on iOS. I get “Webcam init error”.
This work fine when I press play on the mac, but when I it to my iPhone I get a white shape and the error above. This happens with an “empty” project, when I follow the documentation setup. (C++ >> Copy Content >> Rebuild DLL >> to iOS).
Any thoughts?
It seems the website http://www.artoolkit.org/, anyone knows when it is going back up?
I am looking for the exe that can generate NFT markers and when googling it, it seems that the only source was on this site. Any help would be greatly appreciated
Hi, having problems installing to android device from batfile. What am I missing? C:\Windows>if “C:\NVPACK\android-sdk-windows” == “” set ANDROIDHOME=C:/NVPACK/android-sdk-windows
Installing existing application. Failures here indicate a problem with the device (connection or storage permissions) and are fatal.
C:\Windows>C:\NVPACK\android-sdk-windows\platform-tools\adb.exe install angela_arplugintest-armv7-es2.apk
adb: failed to stat angela_arplugintest-armv7-es2.apk: No such file or directory
There was an error installing the game or the obb file. Look above for more info.
Things to try:
Check that the device (and only the device) is listed with “ADB$ devices” from a command prompt.
Make sure all Developer options look normal on the device
Check that the device has an SD card.
Press any key to continue . . .
edit
Sorry, my bad. I tried installing from wrong directory. I copied the apk, obb, bat files to the phone and tried installing it from there (via my PC) Worked better when I just installed from pc’s directory.
But I have another problem.
When starting the app it crashes a few seconds after showing the splashscreen. Everytime. On both Galaxy s7 and s8+.
edit2
I get this while installing batfile but it still completes the install. Exception occurred while executing:
java.lang.IllegalArgumentException: Unknown package: com.YourCompany.angela_arplugintest
at com.android.server.pm.Settings.getInstallerPackageNameLPr(Settings.java:5051)
at com.android.server.pm.PackageManagerService.getInstallerPackageName(PackageManagerService.java:27608)
at com.android.server.pm.PackageManagerService.isOrphaned(PackageManagerService.java:27614)
at com.android.server.pm.PackageManagerService.deletePackageVersioned(PackageManagerService.java:23744)
at com.android.server.pm.PackageInstallerService.uninstall(PackageInstallerService.java:991)
at com.android.server.pm.PackageManagerShellCommand.runUninstall(PackageManagerShellCommand.java:912)
at com.android.server.pm.PackageManagerShellCommand.onCommand(PackageManagerShellCommand.java:134)
at android.os.ShellCommand.exec(ShellCommand.java:96)
at com.android.server.pm.PackageManagerService.onShellCommand(PackageManagerService.java:28394)
at android.os.Binder.shellCommand(Binder.java:581)
at android.os.Binder.onTransact(Binder.java:481)
at android.content.pm.IPackageManager$Stub.onTransact(IPackageManager.java:3211)
at com.android.server.pm.PackageManagerService.onTransact(PackageManagerService.java:5073)
at android.os.Binder.execTransact(Binder.java:682)