Augmented Reality for UE4

thanks , that helped allready a lot! it worked (and had to delete the whole folder of kitedemo too). It does package, but this is still red in the log:

LogTemp: IPP ERROR: Could not find provision directory ‘C:\Users\rober\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/’.
Weird i dont use any apple devices, so something is allready set in the BP.

if the distribution tab is checked for google playstore, then the package failes btw. But that might be a whole different problem nothing to do with your AR template

Thank you, you beautiful soul :slight_smile:

Hi ! Is it possible to compile it to an iOS device directly from Windows UE4? Thanks!

I don’t think so. You will need a mac to do that.

Hello, I hoped you could help me with these problems when packaging, I get about 500 in the Output log, they are all relating to the ARToolKitBaseAdvanced and custom pawns I have made based on the sample classes

I am using engine version 4.18.3 and plugin version 1.7, however I did compile for engine 4.18. At least I think I did…

Hi, and. I am getting ‘webcam init error’ with unreal4.18.3 with iPhone 7, I have added the string on additional PList. Please let me know if there is any fix for that. Thanks in advance.

Hello,

Plugin version 1.7 is not working with with 4.18.3. You will need the latest 1.10 version. Please send me your order id to info@unreal4ar.com and I’ll send you a new download link for the updated version.

Can you please send me your device log ?

I am not sure how to generate device log if there isn’t a crash, but if I just look at the device output from Xcode, here is what I find odd on each tick event

"
Feb 16 13:26:45 Shunxus-iPhone UE4Game[11036] <Notice>: [2018.02.16-21.26.45:703][170]LogScript: Warning: Accessed None trying to read property ARToolkit
ARToolkitSimple_C /Game/Maps/ARToolkitSimple.ARToolkitSimple:PersistentLevel.ARToolkitSimple_C_0
Function /Game/Maps/ARToolkitSimple.ARToolkitSimple_C:ExecuteUbergraph_ARToolkitSimple:01CA
"

Hi, and! Is it possible to get marker position on the screen (not in 3D space) from blueprint? Thanks!

Hi,

You can do that with ProjectWorldToScreen node
https://docs.unrealengine.com/latest/INT/BlueprintAPI/Utilities/ProjectWorldtoScreen/

Hi I am still having this trouble running the sample with an iOS device and would love to have any useful input

iPhone 7 (iOS 11.2), UNREAL 4.18.3

LogPlayLevel: ********** RUN COMMAND STARTED **********
LogPlayLevel: Starting Client…
LogPlayLevel: Completed On Stage: Deploy Task, Time: 130.006416
LogPlayLevel: Running: /usr/bin/env /usr/bin/instruments -w ‘b4a0fad50b4ae45aedc62a6affca04037cf83631’ -t ‘Activity Monitor’ -D “/Users/shunxuhuang/Desktop/ARPlugin_DEMO_v1_10/ARSampleUEv4_18/Saved/StagedBuilds/IOS/.trace” ‘com.YourCompany.ARSample’
LogPlayLevel: 2018-02-21 17:31:36.563 instruments[51460:371125] Advancing the horizon artificially, it was 10.306141sec behind (greater than 10sec!)
LogPlayLevel: 2018-02-21 17:31:37.063 instruments[51460:371125] Advancing the horizon artificially, it was 10.805354sec behind (greater than 10sec!)
LogPlayLevel: 2018-02-21 17:31:37.561 instruments[51460:371125] Advancing the horizon artificially, it was 11.303884sec behind (greater than 10sec!)
LogPlayLevel: 2018-02-21 17:31:38.061 instruments[51460:371125] Advancing the horizon artificially, it was 11.803535sec behind (greater than 10sec!)
LogPlayLevel: 2018-02-21 17:31:38.564 instruments[51460:371125] Advancing the horizon artificially, it was 12.306929sec behind (greater than 10sec!)
LogPlayLevel: 2018-02-21 17:31:39.063 instruments[51460:371125] Advancing the horizon artificially, it was 12.805681sec behind (greater than 10sec!)
LogPlayLevel: 2018-02-21 17:31:39.564 instruments[51460:371125] Advancing the horizon artificially, it was 13.306512sec behind (greater than 10sec!)
LogPlayLevel: 2018-02-21 17:31:40.064 instruments[51460:371125] Advancing the horizon artificially, it was 13.806479sec behind (greater than 10sec!)
LogPlayLevel: 2018-02-21 17:31:40.564 instruments[51460:371125] Advancing the horizon artificially, it was 14.306518sec behind (greater than 10sec!)
LogPlayLevel: 2018-02-21 17:31:41.060 instruments[51460:371125] Advancing the horizon artificially, it was 14.802317sec behind (greater than 10sec!)
LogPlayLevel: 2018-02-21 17:31:41.562 instruments[51460:371125] Advancing the horizon artificially, it was 15.304482sec behind (greater than 10sec!)
LogPlayLevel: 2018-02-21 17:31:42.063 instruments[51460:371125] Advancing the horizon artificially, it was 15.806247sec behind (greater than 10sec!)
LogPlayLevel: 2018-02-21 17:31:42.561 instruments[51460:371125] Advancing the horizon artificially, it was 16.303418sec behind (greater than 10sec!)
LogPlayLevel: 2018-02-21 17:31:43.062 instruments[51460:371125] Advancing the horizon artificially, it was 16.804486sec behind (greater than 10sec!)
LogPlayLevel: 2018-02-21 17:31:43.564 instruments[51460:371125] Advancing the horizon artificially, it was 17.306578sec behind (greater than 10sec!)
LogPlayLevel: 2018-02-21 17:31:44.063 instruments[51460:371125] Advancing the horizon artificially, it was 17.805969sec behind (greater than 10sec!)
LogPlayLevel: 2018-02-21 17:31:44.562 instruments[51460:371125] Advancing the horizon artificially, it was 18.304476sec behind (greater than 10sec!)
LogPlayLevel: 2018-02-21 17:31:45.061 instruments[51460:371125] Advancing the horizon artificially, it was 18.804114sec behind (greater than 10sec!)
LogPlayLevel: 2018-02-21 17:31:45.561 instruments[51460:371125] Advancing the horizon artificially, it was 19.303607sec behind (greater than 10sec!)
LogPlayLevel: 2018-02-21 17:31:46.063 instruments[51460:371125] Advancing the horizon artificially, it was 19.805396sec behind (greater than 10sec!)
LogPlayLevel: 2018-02-21 17:31:46.562 instruments[51460:371125] Advancing the horizon artificially, it was 20.304294sec behind (greater than 10sec!)
LogPlayLevel: 2018-02-21 17:31:47.064 instruments[51460:371125] Advancing the horizon artificially, it was 20.806368sec behind (greater than 10sec!)
LogPlayLevel: 2018-02-21 17:31:47.564 instruments[51460:371125] Advancing the horizon artificially, it was 21.307090sec behind (greater than 10sec!)
LogPlayLevel: Completed On Stage: Run Task, Time: 27.362166

oh man, its terrible, i cannot package it, keep on getting this error:
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): ERROR: cmd.exe failed with args /c “C:\UNREALengineSSD\SSD_editorprojects\ar_test_project\Intermediate/Android/APK\gradle\rungradle.bat” :app:assembleDebug

what should i do? I tried a lot allready. It worked before!

Hi,

Possible solution here:

Ahhh, been looking for the solution for a few days. It will be helpful if you specify it somewhere on the website.

Actually it is there: "Editor binary version for Windows / OSX"

I am glad it’s working now!

Not able to package or on IOS device. Opened the blueprints and have several errors. ARToolkit variable not found, Get Camera Frame Variable not found, and several others pertaining to ARToolkit. Can someone give me some step by step instructions on how to install this properly or how I can adjust the blueprint to get rid of the errors?

Hello,

Check out the iOS section:
http://ar.uplugins.com/getting-started-full-version/

First you need to compile the plugin using xCode. It’s an automatic process.
After that you can use the blueprint nodes, and package for iOS.

Hello ,
We are trying to make an augmented reality app on mobile (Android 5.1 and newer).
With unreal 4.18.3, we are using the plugin unreal4AR commercial version.

When we add the plugin to our project and it on mobile phone, it crashes instantly on the phone without any error in the logs.
Everything works until we actually add the plugin to the project, the build succeeds, but when the app opens it just crashes.

What can we do to find where the problem comes from?

Hello,

Try to disable the following plugins:

  • OnlineSubsystemNull
  • OnlineSubsystemUtils
  • OnlineSubsystemGooglePlay
  • Android Media Player