Hello,
I have built a basic “game” that takes audio input and causes a Niagara system to react. This works great in the IDE. When I compile it down, (well actually, I get this error: Error with Audio Capture Component) using the “Package for Distribution” option, my Niagara system does not react.
I have three submixes:
SM_Input → SM_Analyze → SM_Mute
AudioCapture is assigned to SM_Input. My Niagara Audio Spectrum is assigned to SM_Analyze. SM_Mute has output set to 0. It doesn’t matter how far down the chain. If there is a mute after the SM_Analyze, when my application is compiled the Niagara system does not react.
However, if I unmute the final submix in my chain, though I get feedback (which is not what I want… ) the particle system does start to react.
You can find a copy of the project here: GitHub - qubitrenegade/AudioReactiveTest: Unreal Project Demonstrating issues with "audio reactivity". Press "0" to hear feedback and see reactivity.
What am I doing wrong here?
Thanks!