Hehe yeah I play that game a lot, I love it
Legal things are always a bit tricky when it comes to fan art and I tend to be a bit paranoid about that but it’s true that this game is here for quite a time now
Great work! Prepare for the video going viral.
Fantastic work, loved the animations!
I sent you a DM, so please reply
I knew this part would be the make or break of this project and holy hell did it ever make it…Really Awesome work…
Awesome work Guedin! All of the movements of the character flow perfectly. The finished project is going to be superb. Be sure to keep us updated as you progress along. Have a great day!
please release the game! please release the game! please release the game! please release the game! please release the game!
Looks great, keep up the great work! Maybe you should get a team and work on it and maybe get the rights for publishing the game
Thanks a ton for the support
@ : I’m pretty amazed by the reception of all of this It’s just a funny prototype for me, I’m still not sure what I want to do with it but the support is really great
@ : I answered you PM, thanks
@President : To be honest, I thought this part would give me more headache than I had actually. I’m pretty amazed of how powerful blueprints are !
@Sean Gribbin : Thanks a lot for the support, I’m glad you like it. I started this as a fun project, nothing more, but I might actually do something of it
@ZackStefy : Thanks. To be honest I’m just doing this project for fun and learn the engine for making my own hypothetical future project. So I’m not ready to take the responsibility to work with a team. It might change in the future if I think I can make something solid to the end
Came here to say that kitguru just featured you… LINK
@mrHands : Awesome ! Thanks for letting me know
oh my gooooodddddd!!! You are my hero right now. I saw that show a while ago and thought how awesome a game would be. You did an amazing job replicating the look on that wip 05 video! can’t wait to see more. you deserve to work on any official game for them!
OMG this is awesome. Great work !!
All I can say is wow! It looks absolutely stunning when you combined the new animations to a textured model! It’s a **** shame that the legalities are so muddy around this, because I would have loved to play this when/if it gets done.
This project is really looking awesome! Each update gets better and better. Keep up the great work!
I literally can’t stop watching your WIP videos. Those mechanics are absolutely top-notch (and so are the modeling, animations etc.). Quoting you I’d be really interested in learning from your blueprints how you have implemented those mechanics.
Btw kudos to you!
Edit: Are you using the cable component plugin? Cable Component Plugin for UE4 - Unreal Engine
Those cable/rope vibrations while you are dangling are really cool.
vão prescisar de mais alguma ajuda ?
Thanks a lot guys!
@NoxWings : Yes indeed I’m using the Cable component built-in plugin
Guedin, you’ve inspired many of us to follow in your footsteps with grappling mechanics. Could you maybe tell me about that camera movement you’ve got in there? I love the pace you’ve set up with the character speed, but the camera movement really sells it.
Also, when you aren’t reeling in, will the cable continue to grow and Eren falls forever? Or does it behave like a swing/pendulum?
I don’t normally comment on projects but when I do it for an awesome one like this.
I have to be honest, wasn’t expecting a lot but was blown away by this one.
Looks amazing, can’t wait to see combat and how it plays out.
Main question I would have is would you be using the AI blackboard system for enemy AI?
Anyway amazing project!!
Dreaming of what could be:
Personally I would love to see this project combined with the Nemesis Engine software but for friendly targets as well as the “Giants”. As imagine if someone gets their arm bitten off and you gain scars on your character and system remembers it. Making your character and story unique.