Attack on Titan - Fan Game

@Sephern : Thanks a lot man. About the camera, it’s pretty easy to set up in Blueprint. It just two linear interpolation ( one for the FOV and the other for the relative location of the camera ) that is driven by the speed of the character. The faster he goes the higher the FOV. And for the location, the camera is just right behind the character, but when the character take some, it shift a bit on the side, shoulder camera style so you can see at what you aim.
About the cable lentgh, actually when the hook hit something, I’m calculating the length between the end of the cable and the character, and set this lentgh as my linear limit size in my physic constraint. So that mean the cable can’t be longer and you got the swinging effect if you falling past this limit. The length is recalculating every time when you reel the hook and is reseted when you’re not hooked anymore.

@Dprice24 : Thanks a lot for the support man :smiley:

just saw that swinging video, you NAILED it, i havent seen something so cool in a long time.

Has there been any progress on this superawesome project? :slight_smile:

Guedin your character model looks awesome, and the grappling! The turn at 1:18 in your latest vid, so smooth! The in flight pose is so true to the series as well. Keep up the work. :smiley:

Thx for those tips. The camera is pretty neat and simple to implement, so 2 times awesome.

About the cable and swinging, could you tell us anything about your key bindings? For example, can you reel and wind the cable with different keys, only reel? Is the cable acting as a hinge or as a spring?

there’s no spring effect for the cable, I thought that while it would probably be more realistic, it’ll make you character harder to move precisely. About the key binding, I got the space bar for jumping, and if you keep pressing space, you also reel the cable. I also added air control that depends on the speed. the higher the speed, the higher the air control, so if you are in air but no velocity, you can’t move around, which would be weird

Finally I can show a new WIP video :smiley: I hope you’ll like it
https://youtube.com/watch?v=82g7dKATjDM

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This is coming along very well, nice!

quando vai voltar a produção do game ?
ancioso para ajuda los

OMG this is so insane i hope they let you make this game and get a team together

Thanks man :wink:

This is very nice man i have been following closely and it just gets better and better!

Hey guys, I got a new WIP vid :wink:

I also wrote an article on IndieDB for more in-depth infos :

I simply just take the direction and velocity of the character for each tick to calculate the trajectory. I don’t try to calculate arc, or anything :smiley:

Yes I’m doing everything by myself. The project is blueprint only so I don’t need to much programming skill for this :smiley:

The controls and movement look much more smooth in this video than the last. Looks like it’s coming along pretty nicely.

Hey guys, here’s a new update. It still blueprint only :wink:

Also I updated my indieDB page :

Sorry this is the only thing I can think of as a representation of my feelings.

You… you just… well… WOW… I mean… WOW !

God bless you mate.

very very impresive Guedin. Hope too see more :smiley: