I thought it was clear but I’ll elaborate. You are berating companies for protecting their IP by implying that they shouldn’t be so hard on the ‘little people’ who use their material without consent because it is those same ‘little people’ who helped make the companies as successful as they are. I am drawing a parallel and saying that if your own project ‘Out Reach’ ever became a huge hit and people stole your work and made unauthorized projects using your IP, that you would do the exact same thing as these companies which is pursue legal action to protect your work. Wouldn’t you?
So what? Where did you get the idea that you can copyright, trademark or franchise a genre? Ubisoft covered games about Assassins. Does that somehow prevent anyone from making other games about Assassins? Capcom covered zombies pretty well. Did they somehow corner the zombie game market and now no other zombie games can ever be made again? You somehow equate general game ideas to specific IP.
No, we as indies won’t ever be able to make a game about zombies caused by a T-Virus outbreak and call it ‘Resident Evil’ but does that mean that we can’t make zombie games? Of course not.
News flash man. No idea is truly unique. Every game in some way incorporates ideas from another game. The Last Of Us? Great game experience but used the same basic gameplay principles of Tenchu, Metal Gear and a crapload of other titles that came before it. See what I mean?
What is your point exactly? That because they can produce more games at a faster rate than indies, that indie development is doomed because these companies will have somehow taken all the great ideas first? Ridiculous.
Trademarking the word ‘Candy’ is something entirely different from a game idea.
What an absolutely ridiculous statement. More and more software, tools and tech are being released that allows us indies more power and control than ever before. It allows independant developers to create games that can compete with many triple A titles and it is only going to get easier. The indie scene is growing, not shrinking. I don’t know where you get the idea that indie development will be an ‘afterthought’ in the future.
This is an interesting and complex subject indeed, but maybe it would be better to open a new thread for this ? This place may not be the best one for that, right ?
, you’re completely blowing this out of proportion. The reason “Candy” was originally trademarked was the 100’s of Candy Crush Saga rip-offs. The unsuspecting customer would think it’s a spin-off or sequel to Candy Crush, be put off by the negative experience and have a negative thought process towards future Candy games (That are official). Sadly, we live in a world where if there is an exploitable hole, it will be exploited. Indie or not, people will try to steal you idea and profit from it and it’s down to the creator to make sure (Usually by any means) that this doesn’t happen.
Alright some updates on the scripting of the grappling hook
I tried to improve the physics, it less buggy now
I removed the gravity when you are reeled so the character reach the target you shoot at.
The character can now change direction much quicker too, so it’s easier to control.
The grappling hook can be reeled with a button ( right click for now )
To do list :
I want to add some air control, so you can still move a bit the character while in the air, should improve the control too
I waiting for an update of the engine so I can change the linear limit size of my physic constraint, to have swing movement with the cable hooked when your not trying to reel it
Add a second grappling hook, independant from the first one ( That’ll be a tough part )
Actually, when the right click button is pressed, I deactivate the movement component, and activate the physics simulation, with zero gravity. I have to deactivate movement component and activate physics simulation as it seems coinstraint work only with physic object and not with character.
You had my curiosity, but now you have my attention haha
If only I had my portfolio with me at this moment, regardless, let me know how I can be of any assistance. This seems like a pretty cool project, even if nothing gets officially released.
Hey Guedin, I only found out about you because of this and I gotta say, HOW THE DO YOU DO IT?1 It look so good.
Anyway, I absolutely love all things Attack on Titan and have been hoping someone would make an HD game. I would myself, but I don’t know the first thing about, well, anything involving making a game. I was gonna read up some tutorials over summer and maybe try and make something in unreal engine 4, but what you have done has blown my mind.
I was wondering, is there any chance of you releasing this game, or whatever you decide to make of it? As someone else mentioned, if you release this as a mod I think that can help you circumvent some legal issues. Honestly, I feel that if you somehow legally released this model and physics, someone else more experienced with the engine could make a FANTASTIC HD Attack on Titan game in no time, given the huge community for it.
It doesn’t matter whether you call it a game, mod, or anything else. If he releases this work he will put himself in the legal crosshairs of the owners of that IP. Especially considering someone mentioned they were already in works to develop their own game. I don’t see why people have such a difficult time grasping this concept, you should really read up on the legalities before asking for such a thing. IP infringement is no joke.
If I was the Op I would seriously contact Kodansha for some permissions to carry on. I mean that Eren model looks great and if he gets the hooks animated right and gets a Titan in there he may have their attention.
To be completely honest, I’m a professional character artist, and for a quite a been now, I’ve been thinking about making more than just characters, and do my own game. So when I heard about the new blueprint tools, I started to learn it with the last character I did during my spare time, which happens to be Eren Jaeger
But unfortunately, that means I’m not planning to do a whole AoT game for now, and I’ll probably start to do my own game when I’ll feel confident enough with the tools.
With that being said, when I’ll feel like I’m ready to switch on my own project, I’ll release all my blueprint scripts, and level design, and etc … So if anybody want to work on his own AoT game starting from what I would already did, he would be more than welcome The only thing is I won’t release the Eren model, because of legal issues, I hope you’ll understand
This is very cool. The physics of the AOT world are so impossibly bizarre but absurdly fun. It’s awesome to see it coming to life here. I for one would absolutely be interested in your blueprints, script, etc. Naturally, nobody will get anywhere legally using the actual characters of AOT. But certainly you’ve made an attractive titan-slaying UE4 system to play around with using different models. Looking forward to what else you have in store Awesome!