Attached Static mesh on Skeletal Mesh not in place

We have a weapon (Skeletal Mesh) that has an “attachment” that is a suppressor (Static Mesh)

320397-suppressorcomponents.png

I’m setting the position of the suppressor carefully on the editor and all looks good !

But when playing the suppressor is not in the place we put it, showing it like this

I’m missing something here?

EDIT

Just discovered that only does this when rotating the weapon 180º, if there’s no rotation all is good…

Finally found what it was !!

The Root of the suppressor’s mesh was in a bad place, thus… hours of searching lost and headaches everywhere !!

I’m glad to see it’s working now, phew !