We have a weapon (Skeletal Mesh) that has an “attachment” that is a suppressor (Static Mesh)
I’m setting the position of the suppressor carefully on the editor and all looks good !
But when playing the suppressor is not in the place we put it, showing it like this
I’m missing something here?
EDIT
Just discovered that only does this when rotating the weapon 180º, if there’s no rotation all is good…