Testing seems everything is fine on one machine, but in build/standalone version Client is lagging/jittering. As soon as client character detaches, everything smooth.
Here are examples, my attached/detached character flying in free space:
(capped fps on listen server to better see lag)
Client Attached:
Client Detached:
This problem occurs somewhere in Character Movement Component. How can fix that?
I’m in hell loop, tried to override almost every function! Nothing helps!
bIgnoreClientMovementErrorChecksAndCorrection
bServerAcceptClientAuthoritativePosition
both on true, and doesn’t change behavior… WHAT IS HAPPENING?
No, in the end you are not supposed to attach character. But i didn’t try client authority movement, that might solve the problem. Currently i’m looking forward for GMCv2 (General Movement Component v2) plugin that being in development that will ahve extensive support for moving platforms. And also there is The Mover plugin i wanna try.