Hi, I have a problem with artifacts in corners of room in my project whenever I build light with stationary spotlight comming from the ceiling. There are two partialy overlaping spotlights and stationary directional light. All wals and ceiling have pretty high lightmap resolution (this wall has 2048), light maps are clean and correct with vertexes snapped to grid with good padding. Indirect lighting quality is 10, lighting smoothness is 0.7, and lighting bounces value 100. Building quality is set to “production”. It’s almost the same when spotlights are static. With lights turned off, everything is nice and celan but it’s too dark. If you have some suggestion how to fix this I would be very grateful