Summary
Athena_Tree_Jungle_01 is fully broken, with: HLODS, wind, and nanite not functioning correctly.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Place this prop, try to build HLODS. Enable debug wind on the object, I can’t confirm but I also think nanite doesn’t work when enabled.
Expected Result
When unrendered with world partition, like my other props, turn to a HLOD. Debug wind will enable the leaves of the object to move much like other props. For nanite to function correctly.
Observed Result
The HOLD will not show and will just unrender with world partition as is there was no HLOD. Debug wind on other props with it, this works perfectly, however on this prop, pushing changes will spit out an error if debug wind is enabled, and running fix-up does nothing. Object doesn’t smoothly loose level of detail, as if nanite isn’t enabled.
Platform(s)
ASUS Vivobook Pro 15 (Running UEFN) Xbox Series X (Playing game session)
Note that theses issues appear to show on both platforms, even in editor.
Additional Notes
I have even rebuilt HLODS multiple times and the HLOD issue hasn’t fixed. Prop: Athena_Tree_Jungle_01
Also really appreciate the work you devs have been putting in, thanx.