"At least 1 module failed remote validation" Error

Summary

My project is validated, but when I attempt to launch a session, I get the “At least 1 module failed remote validation”. I have attempted to clear the source project files cache and “update redirector references”, to no success. I believe my project had an asset that I deleted in the past, yet was still referenced in the project, however I deleted the file for it in the project after not being to launch a session because of it and have been getting the prompted error since. I would highly appreciate any help on this issue, thanks!

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Not entirely sure what to fill here,

  • Launch session

Expected Result

Successfully launch the map.

Observed Result

Fortnite gets stuck in a “push changes mode”, where the player (me) is in the transition lobby or creative hub rather than the map, and is expected to promptly “push changes”, as the editor gets the “At least 1 module failed remote validation”. If push changes are attempted, Fortnite does push changes but still doesn’t launch the map, hence being stuck.

Platform(s)

PC

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hi @Ozdud4

There is much past discussion at

[CRITICAL] Launching Session Error – “At least 1 module failed remote validation" - General / Issues and Bug Reporting - Epic Developer Community Forums