Note that the Movies folder shouldn’t be packaged into the Pak file. You can see the Movies folder after packaging.
I came across a request from four years ago, and it still hasn’t been addressed on my end: it’s still impossible to skip videos using a gamepad—only mouse or keyboard work.
Unfortunately, it is related to the MoviePlayer plugin, which is out of my ability to change.
Hello, Thanks for your plugin, loading screens work great, but there is a problem with the startup movie.
I will say in advance that I did everything very carefully according to the tutorial and even tried to work with the tutorial material. But when I play in the standalone editor mode, everything works fine, but as soon as I packaged the game, startup movie doesn`t works
I also tried to create a completely new project and there is the same problem. How can this be solved? Engine version 5.6, video extension .mp4
I noticed that everything worked when I removed the .pak when packing. Why is that?
I’m packaging using Legacy Project Launcher, there’s no option to exclude movies from pak as far as i can see. The movie name less extension is included in the Async Startup Movies
I’ve already answered your question on the plugin GitHub issues. But I’ll post here again to let anyone know when packaging their project.
This is because MoviePlayer looks for the startup movies in this way. So you shouldn’t package the Movies folder into the .Pak file
I am not sure about legacy project launcher. However, Unreal Engine always have the option to exclude any folder when packaging the project.
Hi,
First of all thanks a lot for the plugin! It is amazing!
Just one question about the tips texts. Is there a way to create translations of them using the Localization Dashboard Tool of Unreal? If not, any other way that I can translate the tips to other languages?
Thanks a lot!
Check this post
Hello! Thank you for your work on the plugin- I am experiencing a throbber scaling issue on the latest version (downloaded today) in UE 5.2- I made a post on github, but wanted to link here as well! Image Sequence Loading Throbber Changing Sizes · Issue #134 · truong-bui/AsyncLoadingScreen · GitHub
感谢您分享的插件,我原本在UE5.5中直接安装后没有转C++项目也可以打包使用,但是我在今天EpicLauncher中看到有更新,我点击了更新,我再次进入后就无法编译打包了,我在git中下载替换后也不行,请问我应该怎么办呢。感谢您的回复
Hi,
You may have to compile your project with Visual Studio if you use the version downloaded from GitHub.
Otherwise, use the version on the Marketplace so you don’t need to recompile your project.
Hey was curious if there is an easy way to add just an audio file to the loading screens? like if i want to have static images, but would like to have audio playing in backgorund, is that possible?
Hi, how about adding a black video (.mp4) with audio?
it could work, but could i still have all the other options like text / logo, tooltip stuff on top of that video?
having the audio option would be nice is really what im getting at lmao wink wink!!!
Yessss
Hi, same problem here, are you solved?
The only way I’ve found to get it to work in 5.6.1 is to manually add the “Movies” folder to the same directory as the “Paks” folder.
Since it worked correctly in version 5.5, is there another way to include it during packing?
But how to do that? How to exclude specific folder from .Pak when packaging a build via Project Launcher? We are using Project Launcher because we can’t do a Shipping build without it (a know bug, if you select “Platforms > Package Project > Shipping build” it will still render a development build).
And it ignores the “Specific Movies to Copy” or Additional non-assets directories to copy