Async Loading Screen

adding “Movies” folder inside a packaged build directory Build_Name\Windows\YourProject\Content

and putting your video manually here worked, thanks for that!

Hello @TruongBui
is it somehow possible to change the “tips” during loading, like having one tip index displayed for 2 seconds and then change the tip?

i tried to find this in this giant thread but wasn’t able to find an answer. which is surprising since i feel this is something many people want to achieve.

Sorry for the late response. Unfortunately, this feature is not currently implemented. It is possible, however, you have to modify the source code.

Is there some way to change the Tip Wrap At value based on the monitor’s resolution? For example, set it to 2000 on a 4K monitor, 1000 on a 1080p monitor, etc.

Hey @TruongBui
I must be missing something here and I full expect to feel stupid and embarrassed, but I have gone through the setup and tutorial instructions and I can’t get anything to show up.
I initially thought it was because I already had my own loading screen widgets and the only issue I was trying to fix was that my progress spinner was freezing during loading and people were reporting that it looked like the game crashed!
So after trying many solutions, which all freeze, I came across this plugin and thought it would be the answer to all my problems - which I’m sure it is if the ■■■■ thing would show up.

So, some background and dumb questions straight away:
1> I am using UE4 4.27.2 - Blueprint only. I assume this is fine?
2> I enabled the plugin, set up some basic options in the plugin settings so I should get something to show up and disabled my own loading screens from showing, then added the BP Node ‘Set Enable Loading Screens’ set to true before the Open Level node.
3> Play in Standalone mode, shows nothing.

So what am I doing wrong, and please don’t be shy to call me an idiot if that’s the truth.

Thanks!

Hi @dazuk1978 ,

  1. Yes, it’s fine. Actually, ASL is the finest loading screen plugin for UE4 before we have CommonLoadingScreen from Lyra.
  2. You don’t need to call “Set Enable Loading Screens” because the plugin does it automatically.
  3. Make sure you have enabled “Show Widget Overlay” option in the Default Loading Screen

For example, these settings should work

Haha, it’s okay. Making games is hard, and there are tons of errors that we are not yet aware of. I recommend you follow the ASL tutorial step-by-step to understand how the plugin works first. It may take you ~30-60 mins to read the documentation, but it can save you many hours of debugging weird issues like this.

And make sure you don’t have any plugins enabled that conflict with ASL. For example, Pre-Load Screen Movie Player

You need C++ to change it at run-time.

Oh shiiiiiit. It was this.
I must’ve enabled this at some point in the past. Got rid of it and it worked straight away.
thanks so much!

Hey did anyone solve the issue with the Loading screen showing up when their game first loads?
I see solutions above but they don’t work for me.

I have a blank empty level i use as a loader level for the Main menu. So I click the .exe for the game and it loads into this blank level, which in turn loads a Main Menu level. The first thing I do on the level is in the screenshot below which is my manual attempt to stop it loading the Load Screen. This doesn’t work.

So I tried it on the On Intialize event in my GameInstance. This doesn’t work either.

I went into the options for the plugin and disabled the Startup Loading Screen, but it’s the Default Loading Screen that it is displaying anyway.

I assume I might be able to turn ON the Startup Loading Screen and make this a blank page or something so I don’t get the proper Loading Screen, but surely I shouldn’t have to do that, so again I’m probably doing something wrong?

Cheers,
Daz