HI, you can’t do it at runtime with Blueprint but only C++. Try to change Transform Scale to zero, or Tint Alpha to zero
I was curious if this can work with Server Travel? I tried it by default and it seems the loading screen on Server Travel doesn’t work. Was curious if I may have missed something for that.
I guess to respond to my own question, one can put CommonLoadingScreen plug-in from Lyra into the project for the SeamlessTravel needs. Although, I like the layout of this quite a lot. Be super cool to apply the functionality from the CommonLoadingScreen SeamlessTravel bits into this plugin D:
No, this plugin only works with OpenLevel. You can combine this with CommonLoadingScreen or using your own UMG loading screen for SeamlessTravel
Just wondering when we can expect 5.6 compatibility
Support for UE 5.6 is now available on Fab and Github. You can update the plugin now.
Hi!
Just got stuck on a fresh UE 5.6 install. It happens exactly in the moment I try to add Async Loading Screen to the engine via Epic Games Launcher. I’m not sure what happens, but the plugin pops up in the log aswell. Not sure if it is related to the plugin or if it’s a launcher issue:
Nah man, it is just FAB becomes a hot sh*t garbage.
Never mind, I think it’s related to the launcher itself, not the plugin, because I have no issues downloading the plugin.
Yes it was an Epic Games Launcher issue. Has been resolved with today’s update. Just bad timing i guess xD