Hey There!
I’ve been stuck on this issue for the longest time now. But I basically have a local co-op game set up, but am trying to figure out UI prompts and character select. I have the character select screen set up and working, but it’s not quite where I want it to be due to the “Skip assigning gamepad to player 1“ option.
I essentially want to be able to go to the start menu, and whichever device passes input first, either keyboard or controller, is then set as player 1, then, from there, once the game is started and the player select menu opened, player 2 can join on another controller.
However, with this “Skip assigning gamepad to player 1” option, I seem to only have the option to always start on keyboard for player 1, or always have the first connected gamepad go to player 1. I need this to be more manual and allow me to set dynamically which device belongs to player 1, so I can more simply set up the system I need.
This is my biggest setback and has held me back for months. All other sources I have found online seem to be outdated or simply don’t work. I am willing to learn C++ if I must to get this to work.
Any help would be greatly appreciated!
Thanks,
Luke.