Assets not displayed correctly (lighting)

Hello there,

Today our team has encountered the following issue. We have setup the whole assets as usual (materials, etc.) and then dragged them into the scene / viewport, everything looked great. Another day we launched UE4 again and dragged some of the assets again (of course changes could have happened everywhere), and then they are displayed with wrong lighting informations. However when we add light sources to the scene it’s displayed fine again. On the other hand some assets are displayed correctly though… see “Bow” below. Thank you in advance :slight_smile:

Keep up the great work, Epic Games!

Are those all static meshes? And how do they look in static mesh editor?

They are moveable static meshes.

Do you have a lightmass importance volume? Are the objects inside it?

Movable objects use volume lighting samples for all static and indirect lighting. Those samples are only generated within an importance volume. If they are not available the objects will be black expect for direct light from a dynamic light.

They look fine in the mesh editor and the material is displaying correctly in the material editor and if the material is used on another asst that is working the material is displaying correctly so it’s a mesh issue… if we add a light right next to it it displays a s well

#Fixed !!!

Please share the solution/source of problem with us so that people can see it if anyone runs into the same thing in the future.