Asset Reimport and Reimport with new File - failed

Hi there…

Since this Problem for me is unsolved for over a year now, i will start this topic.

I cannot Reimport/Reimport with new file of ANY Asset.
Changes to the source file do not apply to the Asset file in the content browser. I always have to delete the asset and then import as a full new object - which is annoying and breaks most of the codes and references, each time i need to edit stuff in the sources.

Especially annoying with meshes and Textures.

I tried to Fix Redirectors…
I tried to reinstall the whole engine…
I tried to change the source path of the asset…
Nothing worked.

Right now, i deleted and installed again, all of my Engine and plugins.
Tried each fix with the Epic games launcher UE 5.5.3, and the latest Github Source branch.

I also set a whole new project up… containing nothing… just a full blank project…
Tried to import an FBX… worked
Tried to rightlick the FBX and chose Reimport or Reimport with new file, failed…
I don’t know why it is failing, the output log does not list an error…
The original source *.fbx file is in the same folder as the uasset file…

Can someone please help me here?

im facing the same issue. reimporting assets randomly stopped working one day and didnt work for me since then.

It is extremely frustrating and slows down the dev process tremendously.

1 Like

Hello again.

The problem still exists…

Again, I have completely reinstalled the engine and tried it with both, Launcher Version and GitHub Source version - in a fresh and new project without any changes in plugins or settings.

Initial import of an asset is working by dragging the source into the content browser, right-clicking content browser and chose import (first option) or by simply saving the source to the content folder.

BUT -
1 - Changing source and saving
2 - Right-clicking Asset in Content Browser and choosing Reimport OR Remport with new File
Both do not work and throw an Error on Reimport.

Meaning:
I (and maybe others) cannot change anything in their source files to update the uasset.

Current Workaround:
Delete the Asset and all of its references in the Content Browser/Folder ⇾ Fix up redirectors ⇾ Import new asset from same source
Workaround breaks all references and codes…

In this state, I simply cannot work with any Asset and artist, or I created… cause every reference and asset link will break on each small update of the source, because I need to delete the whole *.uasset and the redirector of the content folder.