Since this Problem for me is unsolved for over a year now, i will start this topic.
I cannot Reimport/Reimport with new file of ANY Asset.
Changes to the source file do not apply to the Asset file in the content browser. I always have to delete the asset and then import as a full new object - which is annoying and breaks most of the codes and references, each time i need to edit stuff in the sources.
Especially annoying with meshes and Textures.
I tried to Fix Redirectors…
I tried to reinstall the whole engine…
I tried to change the source path of the asset…
Nothing worked.
Right now, i deleted and installed again, all of my Engine and plugins.
Tried each fix with the Epic games launcher UE 5.5.3, and the latest Github Source branch.
I also set a whole new project up… containing nothing… just a full blank project…
Tried to import an FBX… worked
Tried to rightlick the FBX and chose Reimport or Reimport with new file, failed…
I don’t know why it is failing, the output log does not list an error…
The original source *.fbx file is in the same folder as the uasset file…
Again, I have completely reinstalled the engine and tried it with both, Launcher Version and GitHub Source version - in a fresh and new project without any changes in plugins or settings.
Initial import of an asset is working by dragging the source into the content browser, right-clicking content browser and chose import (first option) or by simply saving the source to the content folder.
BUT -
1 - Changing source and saving
2 - Right-clicking Asset in Content Browser and choosing Reimport OR Remport with new File
Both do not work and throw an Error on Reimport.
Meaning:
I (and maybe others) cannot change anything in their source files to update the uasset.
Current Workaround:
Delete the Asset and all of its references in the Content Browser/Folder ⇾ Fix up redirectors ⇾ Import new asset from same source
Workaround breaks all references and codes…
In this state, I simply cannot work with any Asset and artist, or I created… cause every reference and asset link will break on each small update of the source, because I need to delete the whole *.uasset and the redirector of the content folder.