Asset Reflection and Assets.digest.verse

I’ve successfully turned on Asset Reflection in my current project and Assets.digest.verse generates correctly. Following this documentation, I was able to make the correct submodules so I can access assets in other Verse files. However, when I compile changes in my Verse classes, Assets.digest.verse is regenerated again overwriting the modifier. This causes my other Verse files to throw “using” errors. I have to remove any usages before I can re-add modifiers. Re-compiling then throws the same errors again. Circular dependencies.

Is there a way to disable Assets.digest.verse generation once you have it set the way you want it in a project?

@agent_disco Thank you for your report! Can you please re-post using the “New Issue” option on the Issues and Bug Reporting forums? Posts with this feature are connected directly into our development team so we can quickly get to them!For more information, such as how to get the reference ID, please check out the article here: https://create.fortnite.com/news/using-the-creative-and-uefn-bug-reporting-form

Will do. Thank you.

1 Like

Reposting a temporary workaround.