Hello,
I am looking for general guidance for the Nanite asset creation pipeline for environments (excluding vegetation).
We will be using Lumen, so the environment will be assembled using modular assets.
Questions are:
1) Is it better to have welded geometry or plaster details on top? I understand that plastering might create an overdraw, but if it is a few details on the wall or columns connecting the walls, then what is better?
2) Based on the advice given here [Content removed] the topology should be even and consistent. Does it mean that if I have a complex mesh, then all the parts of the mesh should have an even wireframe, even at the places where it is just a simple plane? In the case of adding the additional detail geo on top, those also need to have an even cluster pattern with the base?
3) Is having a giant triangle/quar bad in a Nanite scene? Will it affect raterisation costs?
4) Is combination of soft and hard edges a bad idea?
5) Is it fine to have non-Nanite characters in a fully Nanite environment, or is it better to have characters all Nanite too?
Thank you!!