Ask Unreal Anything: Rendering | June 15, 2022 at 1PM EDT

Active work is done to reduce the RenderThread overhead by offloading more things to worker threads. This will improve RDG build & execution times. We are also working on allowing creation of resources on any thread instead of just the rendering thread but it’s quite a bit of work to get all of that done. This will open up some options to offload and improve render thread performance.

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