Artifacts on camera turning

Hello there,
so in the third person template, when you rotate the camera around the player there are those artifacts which look like dashed silhouettes of the mesh itself.

237394-artifacts.gif

I actually found another question relating the same problem but it was unanswered.

Update: It’s probably caused by the Third Person Controller. I tried disabling all lighting related objects but it’s still there.

The shapes seem to disappear when setting the engine scalability level on medium.

It also seems to disappear when using the Shader Model 4 instead of Shader Model 5. So is this a DirectX related issue with my hardware?

Just as a note: I got a Nvidia Geforce 1030 and Direct X 12.

Ok, so this does seem to be affected by Anti Aliasing.
When setting the scalability on Medium it is not visible when putting r.PostProcessAAQuality on 6 it is.
When setting the scalability on Epic and putting r.PostProcessAAQuality on 0 it’s just there a bit.
Changing the anti-aliasing method has no effect.
Any other suggestions would be great,

So I put the r.PostProcessAAQuality back on 6 in Epic and the shapes stay this tiny, I don’t know how it did this.

Alright so, as it looked at first it’s caused by the motion blur.
Putting the amount on 0 in the post process volume gets rid of these artifacts.
But it’s a shame since this means you are not able to use it at all.
Oh and you also have to disable the motion blur on the camera.

I was wrong, changing to FXAA actually makes them disappear a bit.

Yeah, I was wrong, it’s because I changed to FXAA.

I experience the same thing, do you have any updates? Disabling Motion Blur solved it for me, but it’s not a good solution to disable a feature.

Sadly not, I found a solution by someone, if you google “UE4 TXAA ghosting fix”, there are some values to tweak and something to put in a blueprint but for me this didnt work. Seems one has to stick with FXAA and no motion blur :confused: