we have developed an app using ARKit & UE 4.19, successfully built it for distribution.
Then we sent it to the App Store, but Apple rejected it because of usage of TrueDepth API with no purpose.
In this thread App rejected because of TrueDepth APIs - Mobile - Unreal Engine Forums it is recomended to turn off ARKit plugin. Obviously it’s not a solution for us because ARKit is the main feature.
Conversation with the review team gave us none. They says that we need to remove TrueDepth API if it’s not used in our app.
Is it used in the engine and maybe someone can help us with the right explanation for the review team?
We are using ARKit for AR architecture visualization (only backside camera) with stadart engine ARKit realization.
Our app is developed for [YIT Group (Russia)].
We’ve already released Vuforia-based version for Android. Here is the link on Play Market:
And here is an iOS device realtime footage:
Listing the conversation between us and the review team: