I am noticing a lot of artifacting when using a stationary light with area shadows checked that DOES NOT happen if I make the same light a static light. When marked static the shadows get smoothed out and look nice even at low resolution.
Shouldn’t area shadows on stationary lights be the same as a static light? Is there a limitation I am unaware of? There is a ton of banding in the stationary light version, like multiple shadows laid on top of one another, vs the nice soft effect of the static light.
Thanks for any help