None of the Lighting models in the shaders material settings have worked, they just give varying degrees of opacity and specularity (as they should I believe). If there is a way to get dynamic shadows to affect a translucent material, what exactly do I need to do for it? Is it maybe related to a wrong spec or roughness map? If there is no way, could I achieve a shore fade like here with an opaque material as well? or should I just give up and hope nobody notices?
This is insane. I’ve read almost all threads about shadow casting on translucent material and all of them never has an answer. How the hell is it so hard to get something that is on by default in every engine on earth