AR Distance to/from Player's Current Location

I cannot for the life of me figure out how to get the player’s current position in AR. I just want to use it in a simple “Get Distance To” to determine whether or not I should destroy an actor ie: if you move too far away from it.

I’ve tried Self, Get Player Controller, and Get Camera Manager, but none of them seem to register the change in distance and keep thinking I am at the player start location.

I’d prefer not to have to use location services for something this simple. Any advice? Thanks!

For anyone looking in the future, I figured it out with this post and video and then created the below code