Getting AR Pawn's location

Hi,
I’m using Unreal Engine version 4.23.0. Currently, I’m developing an AR app and I have to get AR Pawn’s location (where the actual phone is) but it keeps returning (0,0,0). Other actors seem to have their location correctly.
I connect a “Print String” node to Event Tick in BP_ArPawn where the location uses “Get Actor Location” node.

Workaround!

That may be because when you are moving the phone in the real world, you are not actually moving the pawn, but the camera component inside the pawn. So the origin of the pawn stays at zero.