This occurs for me in both 5.3.0 and 5.3.1. Ive seen the other topics about this, but I cant find any solution that applies to me. My android phone runs other AR apps fine, and it also runs my other unreal apps through quick launch just fine. Im using linux ubuntu. I installed unreal engine precompiled following these instructions:
I create a new project using the AR template, modify the project settings for android dev, and then add an effect into the scene (e.g. “sparks”, “smoke”). I deploy the app to my phone and it launches normally. I click Begin Scan, and as soon as I allow it to use the camera, I get an error in my log:
LogPlayLevel: Error: UAT: 10-21 21:22:57.301 22638 22775 D UE : [2023.10.22-04.22.57:301][415]LogGoogleARCore: Error: SetCameraTextureIds 4 textures
The “sparks” appear and move around the screen as I move the phone (so I know the camera is being used and that AR is working), but the background is black. Anyone else have this issue?