Hey there @Mokka_pasanga ! I don’t have much experience in the AR side, but from some research, sometimes when AR fails it could be do to the device not being capable of running Vulkan (if enabled). I’ve got a couple of threads that might help out! Let me know if either of them assist you!
I’m trying to launch a very basic AR app onto my Samsung Galaxy Note 20 Ultra but it only shows a black screen instead of starting the camera. This is odd since I the Handheld Template AR project in Unreal works fine on my phone. This is what my ARPawn Blueprints look like:
[right one]
I’ve looked through so many forums/videos and tried so many things with no luck, it launches but no camera. I even put print string’s in there to make sure it was running (they execute before the for each loop …
Hi every one, i work on a AR application on unreal 5.0, i follow all step in tuto ar, and two month ago, i’ve already the black screen problem, like many people on all unreal version, after long research, on a other site, i found the solution, someone tell to check an option in project settings, not the arm64 option or the “enable arcore”, something else, i don’t remember, now i check all forums and they all tell the same things who don’t work(arm64, arcore, hdr…)
anyone have solution?
please