Hi,
We’re trying to achieve a low-poly, flat-shaded look in our game.
For the meshes we can do that, by not exporting the smoothing groups in any 3D software. We still haven’t found a way to apply this kind of shading in the unreal 4 editor. It would be very nice if we could use the built-in landscape editor for our environment though.
Thank you for any possible advice
CJ31387
(CJ31387)
May 23, 2014, 8:41am
2
I’d like to know too, anyone know of any good shaders also that modernize flat shading but keep the retro flatshaded look?
Kashaar
(Kashaar)
May 28, 2014, 3:03am
3
I’d also be interested in the answer to this. Using the landscape system with a flat-shaded material would be awesome!
Kashaar
(Kashaar)
May 28, 2014, 3:11am
4
Oh, looks like someone found the solution already:
I have taken a look at the landscape tool… it smoothes everything… I want an unsmoothed landscape. To make it look like this: http://behance.vo.llnwd.net/profiles11/289221/projects/2581967/hd_95f50990fb7dc0ca6534ac08e44f8c61.jpg Can it be done or...
Reading time: 4 mins 🕑
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mindfane
(mindfane)
May 28, 2014, 3:15am
5
Basically you ignore the interpolated normals coming into the pixel shader and calculate it based on world position, right?
Kashaar
(Kashaar)
May 28, 2014, 3:28am
6
Yeah, that’s what that solution is doing. The thread is on exactly this topic, so it’s worth reading through! I just tried out this solution: https://forums.unrealengine.com/attachment.php?attachmentid=766&stc=1 and it worked like a charm.