At WWDC, Apple surprised the whole industry by revealing a visionary and wide-reaching set of AR and VR technologies, demonstrated live with film-quality content created by industry luminaries using Unreal Engine 4. Epic’s tools programmer was backstage building the scene live as talked, using the Content Browser to add terrain, TIE fighters, and other components of the Sequencer-based action scene. The demo culminated with the entrance of Darth Vader on the virtual set. Lauren is joining the stream as our special guest to talk about the experience and what new features you can look forward to.
Also, we’ll be introducing , the new Unreal Engine community manager!
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Nice to see UE4 highlighted so much. This new Imac is going to be expensive. Wingnut is going to sell like crazy. These devs just got the best PR ever.
ARKit looks sweet! Kind of sad that iMac pro is going to cost 5k. I wonder if the external graphics for the macbook pros is going a viable option with VR and UE.
Yes I’m very confident it will be. Not just for macbook pro’s either, any mac with thunderbolt 3 so I am getting a non-pro imac to use with external gpu. People already got this sort of thing working but Apple officially supporting it gives me the confidence to go ahead.
Does that mean we’ll get some AR features soon-ish, in-engine? It’s a pain to get 3rd party libraries like OpenCV/ARToolkit integrated, and even then you’re not guaranteed to get something useful out of it on most (Android) devices (and versions).