It looks like any app built with UE 5.3, 5.4, or 5.5 will crash on iOS 26. However, they work fine on iOS 18. For my testing, I used the FirstPerson sample project that you can create in the Project Browser. I also tested 5.2 and 5.6, and they both work fine on iOS 26.
I’ve been looking at this for a few weeks and haven’t had any luck figuring out what is going on. I thought initially that it might be related to this post:
https://forums.unrealengine.com/t/game-crashes-with-ios-26-beta/2634510/3
However, in this instance, it appears that the issue was resolved by cherry-picking a commit for 5.7.
However, in my testing, the crashing issue is resolved in 5.6, so this doesn’t quite make sense.
I did attempt to move this file into a custom build of 5.4, but had difficulty as it has includes to other files that didn’t exist in 5.4. And what I was able to do, failed to resolve the issue.
As I have replicated this in the default FirstPerson project, I know the issue has nothing to do with my app. An app from 5.2 works fine, so it seems that a change in 5.3 was the initial cause. Then something in 5.6 resolved the issue.
I’ve attached my iOS Crash Report and Console Output for my UE5.3 test app.
MacOS 15.7
Xcode: 16.2
iOS 26 & 26.1
UE 5.3, 5.4, 5.5
In my earlier testing, I did try Xcode26 without any luck. But that was before I started testing using the FirstPerson project, so more in-depth testing with Xcode 26 might be worthwhile
I have not been able to test on a different machine, as I only have the one Mac.
I’m continuing to look for a solution, but any help would be appreciated.
thx-e