Anyone know how to use UdpSocketReceiver?

I’ve been having trouble getting FUdpSocketReceiver to work as well, and would love to get something that works similarly to Boost’s Asio Async UDP server.

Has anyone used the UdpSocketReceiver that could shed some light (or give an example) of how to use it?

Also, I’ve tried creating my own asynchronous receiver that inherits from FRunnable, but it only works until the while loop that I’m using to have it wait for data hits the unreal loop limit.

Got it working, turns out my threads were breaking because I was using GEngine->AddOnScreenDebugMessage for my error readout.