Anyone got this issue with Standing still and modal object phases through player?

Hi Everyone, found an issue with UEFN where if i create a cinematic on a modal and i stand still over the animation, the modal ( box) phases through the player. If im doing any kind of movement however then it ‘pushes’ the character.

Any idea what im doing wrong? i havent changed anything on the modal, its a default modal box that i created and the mobility is currently at ‘Movable’

@Zamalek2k Thank you for your report! Can you please re-post using the “New Issue” option on the Issues and Bug Reporting forums? Posts with this feature are connected directly into our development team so we can quickly get to them!

For more information, such as how to get the reference ID, please check out the article here: Using the Creative and UEFN Bug Reporting Form

Will do - if Unreal fix issue will post here.