Any word on ray traced soft shadows from spot lights on a skeletal mesh?

I found this Answerhub from january stating that Ray Traced Distance Field Soft Shadows from a point/spot light on a skeletal mesh is a missing feature: https://answers.unrealengine.com/questions/156558/point-light-for-skeletal-mesh.html

Any word yet on if (and when) it will be added? Performance from ray traced vs normal dynamic shadows seems pretty good so i’m looking forward to it

Have there been any updates on this? It still doesn’t appear to be working in 4.20.