This was closed 3 years ago: [Content removed] and the code still disables MeshShaders for Intel GPUs. Has Intel made fixes that would allow this to be re-enabled? I locally tested this on a B580 and I didn’t spot any obvious issues with Nanite for our project yet (I haven’t exhaustively tested all our content yet, to be fair).
Steps to Reproduce
Run UE on Intel GPU
They brought it back on July 2025 in one of the 5.7 changelist! Woo! ->
https://github.com/EpicGames/UnrealEngine/commit/d30744ae7b8dce76bea24909d5020256bdcb340d