Any word on MeshShader support for Intel GPUs?

This was closed 3 years ago: [Content removed] and the code still disables MeshShaders for Intel GPUs. Has Intel made fixes that would allow this to be re-enabled? I locally tested this on a B580 and I didn’t spot any obvious issues with Nanite for our project yet (I haven’t exhaustively tested all our content yet, to be fair).

Steps to Reproduce
Run UE on Intel GPU

They brought it back on July 2025 in one of the 5.7 changelist! Woo! ->

https://github.com/EpicGames/UnrealEngine/commit/d30744ae7b8dce76bea24909d5020256bdcb340d

Thanks Felix!

Yes, this has been re-enabled in:

CL#44058341 (d30744) Remove code which disables mesh shaders on Intel GPUs.

UE 5.7 CL#45349090 (679703)

UE 5.8 CL#52603973 (3a484e)