I have a particle system that emits a laser beam, basically. It’s done using an emissive material I’ve created myself and a ‘beam data’. I would like the beam to illuminate the surroundings no matter where placed.
For some reason I cannot tick the ‘Light as if static’ checkbox, and I didn’t have much success using the material on a simple cube either. The cube has ‘Use emissive for static lighting’ and ‘light as if static’ checked also, but it still doesn’t work.
Any help would be much appreciated. Cheers!